Novelty's Novelties

Novelty, from the Old French word Novelt, meaning new.

Sunday, April 24, 2005

-+@ Judgement @+-

Have you been found wanting?



The above 3 are for TW. Art Credits:
Immobilised: Art = Goodman, Background = Nov
Sit It Out: Holmberg
Fenix: Whyrl/Strom

That's right, I'm previewing TW images on the blog once in a while. This isn't a slow image day though, because I could have put in the new Go Fish cardbacks for example, but I do really want to preview TW cards on the blog before they get passed on to the designers for the text. Would it encourage people to drop by and read? Probably not. Anyways, I digress.

The Tony in Qwade's tentacle image is a common one associated with quite a lot of things, but it has never been made into a card before... until now. I like how the background affects the entire card, but then again, I'm biased. Sit it Out is probably going to be controversial as a card, but it uses leftover art from Keeper's Quest that I had in store. There's one more piece of Keeper's Quest artwork though, which will probably be revealed maybe next week. Fenix though is one of Whyrl's RP characters on Insiider and although initially I wanted to make it part of EF, I discovered that I had 2 of her Arderial RP characters, so I moved Fenix to TW and there's another ofher Arderial RP magi in EF. All's good. TW is at 51 cards with art. 49 more to go.

So quick summary for anyone who's interested:

EF = now playing
SP = going out of playtesting and into now playing at the end of the month
TG = currently in playtesting, 11 regions on the engine, 5 more cards needs artwork
KQ = awaiting May's KQ#4 to complete the set, then it goes onto the engine for playtesting
TW = 51 cards with art, 49 more to go, then the cards get text.
EF = still gathering artwork.

The MND tournament is winding down now. Oh well, hopefully someone will qualify besides Mitch this month. I announced the KQ#3 winner earlier and there were a number of people who weren't very happy with the decision. Oh well. There's always KQ#4 for them. Otherwise MND is going slow on the engine due to the lack of tokens, but that's biting every other game across the board with the exception of two - Shadowfist (of course) and Star Wars, where the players have all splurged out and bought a pass each.

This weekend was spent mainly on two things - Go Fish had a minor update, with a couple of cards added and the plates tweaked to reflect the current situation. It's getting ready for the end of the month, which will be next week, where a million things, including the plates post, needs updating.

The major update this week hasn't been on the engine but instead on the forums. The forums were reorganised to favour the games currently playing by placing them closer to the top. Since I'm lumping the not currently in play games together, I had to give them a category of some sort, and well, if I'm doing that I might as well do it for all the games. Which ended up to be a tedious task. Then there was game category and after that I thought some of those would look better if I changed the colour so that it stands out... and... well, it was a lot of work, but the end result, although a bit wordy, looks better than what went on before. Thanks to Kev, I also got the scans to most of the cardbacks required for the forums. So that's that. The good thing is that at a glance one can see what games are being worked on and which games needs PLs. I ran past Ed the idea of returning the forums for the games removed and he agreed. They are, after all, only forums and there is nothing wrong about talking about those games. And I'm sure fair use allows me to use the cardbacks on the forums.

What has everyone else been doing? Mark has been tweaking with the Endeavor cardback... it's on the forums now, although I don't think that forum is visible to anyone but him and me since it contains things that he doesn't really want to reveal yet... or probably not until after Origins or something. Tomi uploaded a Mythos update - according to him, Alex has been busy reporting bugs and things that doesn't work. Heh, Alex is good at being annoying at times I guess, and I mean annoying in a good sort of way. Logan is still working on SR. He's really updating it to include all sorts of bells and whistles. He's running into a few brick walls, but there's always workarounds to those. I have no idea what Martin is doing, but he posted a condensed framework for games. Sounds interesting anyways.

Junior PLs? They have been quiet this weekend, which can be taken as either a good or a bad sign. It depends I suppose. Timmie has been in and out of the engine, playing WoT and B5 mostly. I guess he's bored of SWD for now. Christoph hasn't shown up on the engine for the whole weekend. I wonder what he's busy with. He hasn't been doing much on the game for a while now as well. I wonder what's the deal with him. Everyone else seems to be on a holding pattern. It's going to be interesting to see if Aaron and Julien will produce Sim City and Arcadia respectively. I'm not going to put money on either one of them getting those games out on the engine anytime this year.

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