Novelty's Novelties

Novelty, from the Old French word Novelt, meaning new.

Wednesday, January 14, 2009

=(*)= San Juan =(*)=

The capital town of Puerto Rico is also a card game for the Puerto Rico board game.


So I had a chance to play this game over the holidays (was that 2 weeks ago? Blimey!) and although I enjoyed the company and the playing, I didn't really enjoy the game.

This is a card game, and it entails drawing cards to hands, taking actions in rounds, building buildings, producing more cards and trading produce. Sounds a lot like a CCG, but it's not. It's a card game. The object of the game is to score the most victory points (printed on almost every card. The game ends when one player has built 12 buildings.

The graphics are great for a card game, but is subpar when compared to the images in a typical CCG, or at least the CCGs I'm used to. The gameplay is relatively fast, thanks to the simplicity of the rules (again, when compared to the CCG). I was also told that the game is a lot simpler than it's parent Puerto Rico. There are tactics and strategy involved in the game, but as I played it only once, I could only vaguely sketch out them tactics and strategies.

The gameplay uses almost nothing new to a CCG player - the cards in your hand function as buildings, resources and produce depending on how they are played. Building can only happen in the building round and Produce can only be produced during the production round. One thing that might be new to a CCG player is that the turns do not consists of fixed rounds. There are as many rounds in a turn as there are players and during each turn, each player gets to pick which rounds are in the turn. It's not really novel, though. One of the rounds in a turn that you may pick is the "Draw" round - this is the only card game where one is not guaranteed to draw every round, which makes cards in hands all the more important.

To make a long story short, I finished with 12 buildings and won the game. And I'm saying that not to boast but to illustrate the point that I didn't enjoy the game not because I lost (I didn't!) but because it's a bit skimpy for my taste. At the end of the game, I commented that it feels very much like a game of Citadels, but is less exciting and has more resource management (not exactly in those words) and everyone who was playing with me agreed that it was so. Ah well! This is not something I will get for my own collection. I'll stick with Citadels, thank you very much.

I think this game is meant for hardcore Puerto Rico lovers who are looking for a quicker and lighter version of the game (hence the simplicity and cards as opposed to board). For the average Gamer though, I'd recommend checking out Citadels.

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