Novelty's Novelties

Novelty, from the Old French word Novelt, meaning new.

Wednesday, February 04, 2009

=(*)= King's Gate =(*)=

I played this last week...



This is a tile laying game, where there are ten locations and player has to win points printed on the locations by having the most strength around the location. It's a 4 player game with red, yellow, blue and green tiles for the players, each of which have either a number from 1 to 5, or a cup or a dragon (some of these tiles are shown in the image above).

The game starts with a location being laid (and the locations are marked 1 to 10 to show the order that they are to be used) and each player plays one tile per turn around the location during their turn, usually, but there are exceptions. The tile with the 1 has a star on it to remind players that they can put as many 1 tiles as they have in hand (max of 6 tiles in hand) during a turn. The cup, is a bonus tile that has a strength of zero, but can be played in addition with another tile, if the location permits. Most locations permit the placement of multiple tiles, if the tiles themselves allow it. However, two locations only permit a limited amount of tiles to be played and there are some locations (marked by black circles) allow a player to do nasty things to the tiles around that location. The dragon, for example, removes a tile from play.

When all 10 spaces around the location is filled, players calculate who has the strongest strength around it by summing up the number of their tiles around the location and get points as printed on the tile. The last player gets no points. The player who completed the tile then gets to place the next location touching at least one of the existing tiles. This goes on until all players run out of tiles, or location 10 is completed, whichever comes first.

Gamewise, it's pretty boring, but there are twists with the personalities that can be won. I've never played with the personalities, since I've always played this game with little kids who want to feel grown up by playing a grown-up game so I have no idea how they factor into the game. There aren't a lot of tiles anyways, and in a 3 player game, the game ends after about half an hour at location 8, so games are relatively short.

There is some Strategy with this game. Whoever wins early and scores all the low points will generally lose later when the higher scoring locations are placed. The cup and the multiple 1s adds an interesting twist as it means one cannot count on who might finish the location. And of course, a 3, with the sword icon, cannot be displaced by a dragon or a higher scoring number while a location with a black circle is being played, so it is good to horde 3s until such a time as it proves useful.

What is gorgeous about this game is the artwork, which ensures that no matter which way the tiles are placed, as long as they are upright, the images are "completed" along the edge that are placed. Although the art may seem dull at first sight, the details that it contains is excrutiatingly well done and one gets to enjoy the scenery "in between turns" which, due to the tile laying nature of the game, is different every game.

The other thing that the box contains, besides a tray that doesn't seem to hold the tiles too well, are gold coins with 1 and 5s on them to allow a player to keep track of the score. I find these tokens useful for teaching maths to the younger players, i.e. I have 4 points (4x1) and I score 4 more points. How many point would I have? 8. What would be the most efficient way to deal with the tokens? Take away a 1 and add a 5, literally 4-1+5=8.

Overall, this is a boring game, unless one is playing it for educational purposes. Oh, and the game I played? I lost to the youngest player. Go figure!

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