-+@ Pouncer A @+-
Time to pounce on things to get them started again.
Art credits:
Alpha Balamant by Jen Reed, backgrounds by Holmberg/Nov
Sandsifter by Jeffry Ransom, backgrounds by Werner/Shreve
Frigid Weebo by Jeffry Ransom, backgrounds by Holmberg
Another 3 more cards for Exodus Flight. That's the set that's going nowhere fast, but it's still going. I wish I have a bit more time to look into MND custom sets, but time is a commodity in short supply for myself right now. People are still doing artwork and stuff for the Insiider cards, so I am going to guess that there will be some cards, although I have no idea how much.
The Official MND site going down for much of the time is a blow for the remaining players and where possible, I have tried to recreate the parts of the site useful to players at Novelty's Custom Cards. The hit rates for that site has gone through the roof since I started that and there are people advertising the site all online, including on Gaia Online and the various Yahoo Groups. It is still missing about a score of d'Resh VotS cards, but in place of that, I've put up the alternate art cards and all the promos. It's turning out to be a good site content wise, but as usual, my web design skills suck so the site looks barely mediocre.
The CCGW forum blew up last month which put a halt to the first Shadowsfall tournament. CapAp/John was leading when everything fell down so I gave him some tokens and he seems to be happy. There has been a lot of games starting up again this month for the tournament this month, but there aren't too many new players and the game seems to be on a decline. I guess as long as the existing players are happy, the game will survive. It has survived for so long now.
Double Jeopardy has another contest this month of course. I was so busy last month that I retroactively named Mitch as the contest judge. He didn't choose himself, but chose Daniel/Dartax instead so that worked out well. There's only been 2 entries for this month's competition... well, it's still early days yet.
Someone called me Mr. MND earlier this month because I seemed to be involved in everything. Oh well. I guess maybe it's about time I took a step back and just let the game die or something... or just wait until the animated series airs, if it does airs. It is definately taking up way too much time though, but it is fun.
The 4th anniversary for gEngine passed by quietly, since I lost all my articles and lists that were stored on the forum for that. I guess I'll start a new tradition where I don't bother too much with the anniversary. No new games were made public over the anniversary, but Mark did make Monster Rancher public a day before so I guess that works.
The only other games that went public after Radical Racers was Fluxx which Tony had been working on for a while - it's his first full fledge game too. Otherwise things are quiet on the CCGW front in public. There's always things going on behind the scenes but I'll leave the respective PLs to announce that.
The engine itself also had an upgrade and a few things were moved around. Ghosts have all lost their gears and ranking has been replaced by something called "level". What good is the level, I have no idea, but it's not fully implemented yet. Perhaps in future when it gets added it'll be of better use. The other major change is that the game wall is now in place. I have no idea if the players are using it though... perhaps they need to get used to that idea as well.
MND wasn't the only tournament that got affected by the loss of the forums... the Rage Tricks and Treats tournament originally scheduled over Halloween was hit as well, so they had to extend it. The other thing that the loss of the forum dealt with was the B5 league, but since all the records are being kept by Alwyn off the forums, it wasn't affected too badly. The league is still ongoing and there's even a league weekend next weekend with real cards as prizes. It is shaping up to be an interesting league after all.
I won't call myself the regular artist for Final Twilight, but I was given a series of 5 more cards to colour in. The image above is for Street Thug - pencils by Antonio Rojo with colours by myself. It's a bit cartoony and I don't think it's indicative of the art found in Twilight, but Nate seems to like it so it'll be in a future expansion of the game.
Talking about the game, there's going to be bucketloads of expansions to Final Twilight starting in December and I've already have the first expansion to add into the engine. I was told to hold off until December though, so that will only go in then, but at least things are starting to move for the game, and I'm happy about that.
One thing that isn't moving too much is Hyborian Gates. I still have yet to type out the Vortex Tactics into the spoiler - that's the last thing left in the spoiler. One of these days, I'll just have to get on to do it. After that, it's basically just importing that onto the gML and adding the scripts and the other pieces required to play the game. Perhaps I'll release it early next year.
I still have to finish up fixing a few other games - YNDT for starters, then Urland needs a huge overhaul. I think Quartet needs some tweaks as well to get it up to scratch and Bowling is still waiting for the AI to be coded in. Lots of work on too many of my games. A quick summary:
AvP - No-frills, images needs to be clipped.
vT - Spoiler to be created, images to be clipped, scenarios to be added.
B5 - Where do I start on this? Bold text, replacement handling, full starting hand automation, initiative determination, lots more to do.
BORD - The reverse card can finally be coded now that the engine has support for it.
BOWL - AI automation and some minor reported defects
CHECK - It's would need time for me to get everything going on this game, up to the point of automation and AI.
ELEM - This is still waiting for the engine fix to enable hotspots for pieces on a card. It's going to take Ed to ensure that the engine is capable of handling that before things can move.
FB - Lots of playtesting needed. It's playable, but things like score automation would probably needs to be done.
FTWIL - An upcoming expansion might be time for me to add in attachments as well.
FIRE - Nothing going on here... I have all the images, but no time to work on anything.
GOFSH - I'll call this finish and done with.
HAMLT - It's public, but there is nothing to check for victory conditions.
HALN - There is no support for the new cards, which would need a massive amount of playtesting to catch.
HGATE - still in the coding stage... it's going to be no-frills
KINGS - Let's call this finish and done with as well!
MND - The players are happy with the setup as it is and minor changes to enhance and speed up gameplay would probably not be too appreciated.
PAD - Ed wants everything to be automated, and now that the engine is finally capable of doing it, it should get done at some point.
QUART - There still some bugs and suggestions on this game that needs to be close out at some point.
RDRCR - It's No-Frills and the engine version is going to be slightly different than the print version.
RVRSI - Minor defects exist on the game, perhaps due to the complications of making sure things work with the AI in 1-player mode and to allow 2 human players as well.
TRIAD - Heh, this is so not going to be done for a while now.
URLND - Scores automation, numbering the oceans, automating a few other common tasks... lots to do here and this would be the second one of the licensed games to get attention... after YNDT.
WS - Some automation would be nice for one of the oldest games on the engine... wish I had the time for it.
WSLS - Heh, well, let's shelf this under the table for now.
WSS1 - An AI would be nice... I think I will be ripping out the preconstucted deck and replace that with a randomly generated deck.
YNDT - some more minor bugfixes required for the game. It's pretty slick now.
YUKK - I'll call this one done as well.
And the title today is from the same CCG as last month since nobody guessed what it was last month. I guess there hasn't been enough entries to guess it as well.
Art credits:
Alpha Balamant by Jen Reed, backgrounds by Holmberg/Nov
Sandsifter by Jeffry Ransom, backgrounds by Werner/Shreve
Frigid Weebo by Jeffry Ransom, backgrounds by Holmberg
Another 3 more cards for Exodus Flight. That's the set that's going nowhere fast, but it's still going. I wish I have a bit more time to look into MND custom sets, but time is a commodity in short supply for myself right now. People are still doing artwork and stuff for the Insiider cards, so I am going to guess that there will be some cards, although I have no idea how much.
The Official MND site going down for much of the time is a blow for the remaining players and where possible, I have tried to recreate the parts of the site useful to players at Novelty's Custom Cards. The hit rates for that site has gone through the roof since I started that and there are people advertising the site all online, including on Gaia Online and the various Yahoo Groups. It is still missing about a score of d'Resh VotS cards, but in place of that, I've put up the alternate art cards and all the promos. It's turning out to be a good site content wise, but as usual, my web design skills suck so the site looks barely mediocre.
The CCGW forum blew up last month which put a halt to the first Shadowsfall tournament. CapAp/John was leading when everything fell down so I gave him some tokens and he seems to be happy. There has been a lot of games starting up again this month for the tournament this month, but there aren't too many new players and the game seems to be on a decline. I guess as long as the existing players are happy, the game will survive. It has survived for so long now.
Double Jeopardy has another contest this month of course. I was so busy last month that I retroactively named Mitch as the contest judge. He didn't choose himself, but chose Daniel/Dartax instead so that worked out well. There's only been 2 entries for this month's competition... well, it's still early days yet.
Someone called me Mr. MND earlier this month because I seemed to be involved in everything. Oh well. I guess maybe it's about time I took a step back and just let the game die or something... or just wait until the animated series airs, if it does airs. It is definately taking up way too much time though, but it is fun.
The 4th anniversary for gEngine passed by quietly, since I lost all my articles and lists that were stored on the forum for that. I guess I'll start a new tradition where I don't bother too much with the anniversary. No new games were made public over the anniversary, but Mark did make Monster Rancher public a day before so I guess that works.
The only other games that went public after Radical Racers was Fluxx which Tony had been working on for a while - it's his first full fledge game too. Otherwise things are quiet on the CCGW front in public. There's always things going on behind the scenes but I'll leave the respective PLs to announce that.
The engine itself also had an upgrade and a few things were moved around. Ghosts have all lost their gears and ranking has been replaced by something called "level". What good is the level, I have no idea, but it's not fully implemented yet. Perhaps in future when it gets added it'll be of better use. The other major change is that the game wall is now in place. I have no idea if the players are using it though... perhaps they need to get used to that idea as well.
MND wasn't the only tournament that got affected by the loss of the forums... the Rage Tricks and Treats tournament originally scheduled over Halloween was hit as well, so they had to extend it. The other thing that the loss of the forum dealt with was the B5 league, but since all the records are being kept by Alwyn off the forums, it wasn't affected too badly. The league is still ongoing and there's even a league weekend next weekend with real cards as prizes. It is shaping up to be an interesting league after all.
I won't call myself the regular artist for Final Twilight, but I was given a series of 5 more cards to colour in. The image above is for Street Thug - pencils by Antonio Rojo with colours by myself. It's a bit cartoony and I don't think it's indicative of the art found in Twilight, but Nate seems to like it so it'll be in a future expansion of the game.
Talking about the game, there's going to be bucketloads of expansions to Final Twilight starting in December and I've already have the first expansion to add into the engine. I was told to hold off until December though, so that will only go in then, but at least things are starting to move for the game, and I'm happy about that.
One thing that isn't moving too much is Hyborian Gates. I still have yet to type out the Vortex Tactics into the spoiler - that's the last thing left in the spoiler. One of these days, I'll just have to get on to do it. After that, it's basically just importing that onto the gML and adding the scripts and the other pieces required to play the game. Perhaps I'll release it early next year.
I still have to finish up fixing a few other games - YNDT for starters, then Urland needs a huge overhaul. I think Quartet needs some tweaks as well to get it up to scratch and Bowling is still waiting for the AI to be coded in. Lots of work on too many of my games. A quick summary:
AvP - No-frills, images needs to be clipped.
vT - Spoiler to be created, images to be clipped, scenarios to be added.
B5 - Where do I start on this? Bold text, replacement handling, full starting hand automation, initiative determination, lots more to do.
BORD - The reverse card can finally be coded now that the engine has support for it.
BOWL - AI automation and some minor reported defects
CHECK - It's would need time for me to get everything going on this game, up to the point of automation and AI.
ELEM - This is still waiting for the engine fix to enable hotspots for pieces on a card. It's going to take Ed to ensure that the engine is capable of handling that before things can move.
FB - Lots of playtesting needed. It's playable, but things like score automation would probably needs to be done.
FTWIL - An upcoming expansion might be time for me to add in attachments as well.
FIRE - Nothing going on here... I have all the images, but no time to work on anything.
GOFSH - I'll call this finish and done with.
HAMLT - It's public, but there is nothing to check for victory conditions.
HALN - There is no support for the new cards, which would need a massive amount of playtesting to catch.
HGATE - still in the coding stage... it's going to be no-frills
KINGS - Let's call this finish and done with as well!
MND - The players are happy with the setup as it is and minor changes to enhance and speed up gameplay would probably not be too appreciated.
PAD - Ed wants everything to be automated, and now that the engine is finally capable of doing it, it should get done at some point.
QUART - There still some bugs and suggestions on this game that needs to be close out at some point.
RDRCR - It's No-Frills and the engine version is going to be slightly different than the print version.
RVRSI - Minor defects exist on the game, perhaps due to the complications of making sure things work with the AI in 1-player mode and to allow 2 human players as well.
TRIAD - Heh, this is so not going to be done for a while now.
URLND - Scores automation, numbering the oceans, automating a few other common tasks... lots to do here and this would be the second one of the licensed games to get attention... after YNDT.
WS - Some automation would be nice for one of the oldest games on the engine... wish I had the time for it.
WSLS - Heh, well, let's shelf this under the table for now.
WSS1 - An AI would be nice... I think I will be ripping out the preconstucted deck and replace that with a randomly generated deck.
YNDT - some more minor bugfixes required for the game. It's pretty slick now.
YUKK - I'll call this one done as well.
And the title today is from the same CCG as last month since nobody guessed what it was last month. I guess there hasn't been enough entries to guess it as well.
Labels: Babylon 5, Kings, MND - Double Jeopardy, MND - Exodus Flight, MND - Shadowsfall Promo, Quartet
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