-+@ Age of Progress @+-
as things move forward...
Art Credits:
Flying Carpet by Beth Zyglowicz
Parathin Shield by Austin Gardner with backgrounds and modifications by myself
Furok Mantle by Beth Zyglowicz
I've been going crazy with the Dreamstorm templating, finishing up d'Resh, KT, Nar, Naroom and just did 5 of the Orothe cards today. That's a lot of cards, the results of which can be seen on Insiider and the Custom Card Forums. That means that there's 2 more for Orothe and 5 more regions to go. If nothing else, it's getting people excited about their artwork, and creating custom cards. The three relics shown above were all done recently, as cards for Dreamstorm, and for Exodus Flight. The Exodus Flight versions are shown above.
Exodus Flight has also been getting busy, with the cards from Dreamstorm and the requests by the RPers for their magi to be incorporated as cards. I'm a bit surprised at the large volume of people who want their magi to be made into cards, and am rather surprised as to the large number of good artwork for those magi. They look great. The results can be seen on the EF page. EF is going to be a 150 card set, 12 cards from each region consisiting of 2 magi, 1 spell and 9 creatures/relics, and 6 universal cards. Whatever that's left-over, will, of course, be moved to Fallen Hour.
Non-MND wise, I've been playing quite a bit of LotR with my fun Unbound Hobbit deck. It either wins against the really bad players or loses big time against the really good players and I enjoy the strategy that goes along with it. It's fun, but not tournament level good. Meanwhile though, signs are beginning to look bad for Decipher on the whole... there was a suggestion to publish LotR as online only... which is scary in a sense since online sales is probably a small fraction of total sales.
I've also been trying to fix up the Quartet mess from last time. I finally realised a few things and had to backtrack a few times. Well, I don't think things are fixed, but without a proper playtest again, I have no idea what to fix. There's a new playtest scheduled for next Friday, so hopefully I can clear everything out by then, and move back to YNDT and Urland. One thing at a time.
The other thing I've been doing, of course, is the CCG stats thing. It's going along rather haphazardly, as I can't decide how to do certain things. It's a good thing that it's pointless as well, otherwise I'll have a real headache. Still things are looking good.
Talking about things looking good, Tomi has started work on updating Titan to get rid of all the Avalon Hill images, which we do not have permission for, and reintroducing the game (which we have permission for) onto gEngine. That sounds like a good deal. He's stuck on a number of things though, but I'm sure he'll be able to handle them.
Martin is also busy with the VTES update. His new version is supposed to be the final version, but like all his games, he does a major rewrite after a year or two, so I won't be too surprised if that's the case for VTES. There are people clamouring to play the game, but I wonder how many of those are willing to pay to play. I don't think the signs are that good, particularly now when people are complaining about the lack of players. This is despite having more than 200 players on the system. When the system goes open and the number of paying players is reduced to much less than this, would it be sustainable? I have no idea.
Nick (Superryoga) is pestering people to start work on his CCG again. Really though, he should finish it first and everything before expecting people to work on it. It's been two years, yet I doubt he has more than a dozen cards with artwork finalised on it. Oh well. He's also offered to see if he can get people to play more MND. More power to him if he does so.
CCGs seems to be winding down though. Decipher is low on funds and is possibly on the verge of bankrupcy. AEG is having trouble with its flagship game L5R, and there is already signs that it's producing one less expansion this year. Even the revived games of Shadowfist and VTES are short one expansion this year. Magic, VS and perhaps Pokemon and Yu-Gi-Oh are prehaps all that is still going strong, and if that's the case then it's a sad day for CCGs indeed.
Art Credits:
Flying Carpet by Beth Zyglowicz
Parathin Shield by Austin Gardner with backgrounds and modifications by myself
Furok Mantle by Beth Zyglowicz
I've been going crazy with the Dreamstorm templating, finishing up d'Resh, KT, Nar, Naroom and just did 5 of the Orothe cards today. That's a lot of cards, the results of which can be seen on Insiider and the Custom Card Forums. That means that there's 2 more for Orothe and 5 more regions to go. If nothing else, it's getting people excited about their artwork, and creating custom cards. The three relics shown above were all done recently, as cards for Dreamstorm, and for Exodus Flight. The Exodus Flight versions are shown above.
Exodus Flight has also been getting busy, with the cards from Dreamstorm and the requests by the RPers for their magi to be incorporated as cards. I'm a bit surprised at the large volume of people who want their magi to be made into cards, and am rather surprised as to the large number of good artwork for those magi. They look great. The results can be seen on the EF page. EF is going to be a 150 card set, 12 cards from each region consisiting of 2 magi, 1 spell and 9 creatures/relics, and 6 universal cards. Whatever that's left-over, will, of course, be moved to Fallen Hour.
Non-MND wise, I've been playing quite a bit of LotR with my fun Unbound Hobbit deck. It either wins against the really bad players or loses big time against the really good players and I enjoy the strategy that goes along with it. It's fun, but not tournament level good. Meanwhile though, signs are beginning to look bad for Decipher on the whole... there was a suggestion to publish LotR as online only... which is scary in a sense since online sales is probably a small fraction of total sales.
I've also been trying to fix up the Quartet mess from last time. I finally realised a few things and had to backtrack a few times. Well, I don't think things are fixed, but without a proper playtest again, I have no idea what to fix. There's a new playtest scheduled for next Friday, so hopefully I can clear everything out by then, and move back to YNDT and Urland. One thing at a time.
The other thing I've been doing, of course, is the CCG stats thing. It's going along rather haphazardly, as I can't decide how to do certain things. It's a good thing that it's pointless as well, otherwise I'll have a real headache. Still things are looking good.
Talking about things looking good, Tomi has started work on updating Titan to get rid of all the Avalon Hill images, which we do not have permission for, and reintroducing the game (which we have permission for) onto gEngine. That sounds like a good deal. He's stuck on a number of things though, but I'm sure he'll be able to handle them.
Martin is also busy with the VTES update. His new version is supposed to be the final version, but like all his games, he does a major rewrite after a year or two, so I won't be too surprised if that's the case for VTES. There are people clamouring to play the game, but I wonder how many of those are willing to pay to play. I don't think the signs are that good, particularly now when people are complaining about the lack of players. This is despite having more than 200 players on the system. When the system goes open and the number of paying players is reduced to much less than this, would it be sustainable? I have no idea.
Nick (Superryoga) is pestering people to start work on his CCG again. Really though, he should finish it first and everything before expecting people to work on it. It's been two years, yet I doubt he has more than a dozen cards with artwork finalised on it. Oh well. He's also offered to see if he can get people to play more MND. More power to him if he does so.
CCGs seems to be winding down though. Decipher is low on funds and is possibly on the verge of bankrupcy. AEG is having trouble with its flagship game L5R, and there is already signs that it's producing one less expansion this year. Even the revived games of Shadowfist and VTES are short one expansion this year. Magic, VS and perhaps Pokemon and Yu-Gi-Oh are prehaps all that is still going strong, and if that's the case then it's a sad day for CCGs indeed.
Labels: MND - Exodus Flight, MND - Fallen Hour, Quartet
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