Novelty's Novelties

Novelty, from the Old French word Novelt, meaning new.

Friday, January 07, 2005

-+@ Into the Tunnel @+-

Well, here are the 3 images which you'd probably be expecting.



Art credits: Werner/Gillette/Goodman/Nov, Angel, Holmberg

I finally got the arrow from "Mikey" after about 2 weeks of pestering. It's good though and I'm impressed by it. He's working on the Arderian cloak at the moment and I hope it'd be as great as this. Here's to hoping. Gorb is just a cut and paste from the calendar, which the gratch is just a recoloured Gratch. Nothing much there to see... move on, people. I might go back at some point and redo the snow part of the Gratch.

So that means I'm at 73 cards or 70% of all 104 cards. 6 more and I'd be at the 3/4er mark set for next week. I guess I can finally relax then... or not... I'd rather like to get all card images done so that I can put this set up on the engine for playtesting. We shall have to see. Also, with the Naroom and KT card above, it means that 6 regions are 1 card short of being completed... in TG at least. I can't wait to finish them.

Played through the setup part of DoA yesterday. I must say that it does look very very good at this point in time, and will only get better. I can't wait to play this game. Played 2 games of gToons today and won against what appears to be newbies. There was no joy in those victory. I dropped 4 ranking positions due to the fact that I didn't play yesterday. Wow, I guess I'm at that point in the ranking tables where everyone is competitive.

I'm still formulating an update to the nipa-Martin scale. Apparently after publishing it here, nipa and Martin decided to confound me by working together on things... so nipa is working more Martin-esque stuff into his games and Martin has incorporated some nipa-isms in exchange. I've been asked to define what are the differences between these two... well, lemme try again, and include notes on where I sit with regards to those.

* nipa's attachment method relies on clicking. Martin's relies on drag and drop. I have been using Martin's method.
* nipa stores infomation on cards. Martin stores infomation on dice. I do neither. I store info on the engine itself where possible.
* nipa prefers to have just one hand in a game. Martin splurges to have as many hands as is necessary. In games where one hand is required, nipa and myself have developed a system to handle it with only one hand, which first showed up in Fastbreak.
* nipa prefers to display things nicely with artwork. Martin relies on dice. I prefer the popup text.
* nipa has been showing turn order via text. Martin likes to show turn order with name tags on the playing field. I just use an icon where appropriate.
* nipa's automation methods relies on cards. Martin prefers to use scripts to automate his games. My games fall into the spectrum in between.
* nipa prefers to give players options usually via menus or other game objects. Martin prefers specialised buttons. I developed the button concept so that's where I usually fall upon.
* nipa provides as many markers as is needed for a game. Martin prefers to provide dice. I do both!

Well, that's most of it I think. I'll add to this list when I find some more. Actually, looking at that list, I think I'm as much as different from the 2 of them as I am alike. I guess the scale is in reality a co-ordinate graph: nipa-Martin forms one axis and Novelty being the parallel axis, where people can be plotted in an X,Y style. Wow, this scale thing is constantly evolving. Some day I'll attempt to do that plot.

Got onto LotR today just to see what's up. They are offering physical cards for Leagues as well. Not that I can win any of the Leagues, but at least I get a card!

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