-+@ Tight Formation @+-
I would say this has been a rather productive day for me. Scanned some more Triple Triad images and here they are...
This time around I've opted to show the red images. Each card though has two sides, a red and a blue side and both of them have to be scanned in for the game. Yes, I'll be going ahead with this game at some point in time, probably after a few other things like Bowling is wrapped up.
Talking about bowling, I finally finished the layout of the game. Which means all image work is done, now to get down to the nitty gritty of actually getting the game playable. I just realised that I could actually get the game to play by itself with no human intervention. Anyways, as Cosmic Wimpout from GTO has shown, there is always a way to program in human intervention and I'll attempt to do it... sometime in the future.
That's the 1024 by 768 version. There'll be more space for larger screen resolutions. Actually, I guess I can squeeze in a third player... maybe something to consider for future versions.
So what else has been happening? Let's see, last night I finally made my first update to a game that is actually playing on gEngine. MND - both versions - had the EL and SP cards updated to the latest version. I'm still toiling to get the custom cards stuff setup. There's the website and the forums of course, and hopefully more people will get interested. Keeping the game alive.
I was directed to http://www.ig-games.com earlier today from a conversation I had with an anti-MND Custom Cards guy, who is attempting to make a CCG with the ingredients taken from MND. So far there are a number of proposals, but since these are Insiider people I'm talking about, it would probably end up to be all talk and no action. Oh well.
Tomi was updating WoT earlier today. At least he's getting the orphaned games up to a playable standard while waiting for the stuff he needs to finish up DoA. He probably would have to wait for quite sometime though, since Ed seems to be out of his development mode. Oh well.
What has Ed been up to? Who knows? Probably hatching plots to try to make my life more difficult. Well, I don't think he makes my life more difficult on purpose, it's just the result of certain things that's been going on, I guess. Oh well, such is life.
Mark seems to be busy getting Summer Camp into gear and I hope he isn't running into too many brick walls. I doubt I'd be able to help him at all since I haven't done any serious coding since PAD was finished 3 months or so ago. Kev is also busy working on Monkeys. I wonder how that is going. One of these days I've got to play the game to see how far its progressed.
This time around I've opted to show the red images. Each card though has two sides, a red and a blue side and both of them have to be scanned in for the game. Yes, I'll be going ahead with this game at some point in time, probably after a few other things like Bowling is wrapped up.
Talking about bowling, I finally finished the layout of the game. Which means all image work is done, now to get down to the nitty gritty of actually getting the game playable. I just realised that I could actually get the game to play by itself with no human intervention. Anyways, as Cosmic Wimpout from GTO has shown, there is always a way to program in human intervention and I'll attempt to do it... sometime in the future.
That's the 1024 by 768 version. There'll be more space for larger screen resolutions. Actually, I guess I can squeeze in a third player... maybe something to consider for future versions.
So what else has been happening? Let's see, last night I finally made my first update to a game that is actually playing on gEngine. MND - both versions - had the EL and SP cards updated to the latest version. I'm still toiling to get the custom cards stuff setup. There's the website and the forums of course, and hopefully more people will get interested. Keeping the game alive.
I was directed to http://www.ig-games.com earlier today from a conversation I had with an anti-MND Custom Cards guy, who is attempting to make a CCG with the ingredients taken from MND. So far there are a number of proposals, but since these are Insiider people I'm talking about, it would probably end up to be all talk and no action. Oh well.
Tomi was updating WoT earlier today. At least he's getting the orphaned games up to a playable standard while waiting for the stuff he needs to finish up DoA. He probably would have to wait for quite sometime though, since Ed seems to be out of his development mode. Oh well.
What has Ed been up to? Who knows? Probably hatching plots to try to make my life more difficult. Well, I don't think he makes my life more difficult on purpose, it's just the result of certain things that's been going on, I guess. Oh well, such is life.
Mark seems to be busy getting Summer Camp into gear and I hope he isn't running into too many brick walls. I doubt I'd be able to help him at all since I haven't done any serious coding since PAD was finished 3 months or so ago. Kev is also busy working on Monkeys. I wonder how that is going. One of these days I've got to play the game to see how far its progressed.
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