Novelty's Novelties

Novelty, from the Old French word Novelt, meaning new.

Tuesday, September 21, 2004

-+@ If These Old Halls, Hallowed Halls Could Speak @+-

If these old walls
If these old walls could speak
Of things that they remember
Stories and faces dearly held
A couple in love living week to week
Rooms full of laughter
If these walls could speak


If these halls
These hallowed halls could talk
These would have a tale to tell
Of sun going down and dinner bells
Of children playing at hide and seek
From floor to rafter
If these walls could speak

They will tell you that I'm sorry
For being cold and blind and weak
They will tell you that it's only
That I have a stubborn streak
If these walls could speak

If these old fashioned
Window panes were eyes
I guess they would have seen it all
Each little tear and sigh and footfall
And every dream that we came to seek
Or followed after
If these walls could speak

They would tell you that I owe you
More than I could ever pay
Here's someone who really loves you
Don't ever go away
That's what these walls would say.

Last night I hummed the line from each of the songs that have been the titles of my blogs for most of this month. 8 more to go before I'll have to look for something else to fill up those titles with something else.

Fastbreak had a quick update today. I'm a bit surprised that someone was looking at it yesterday... then again, it was the free game of the day yesterday, so I shouldn't be so surprised. If nothing else the free games are encouraging people to look at the lesser played games and of that I'm grateful. Anyways, back to Fastbreak, some guy found a coding inaccuracy which I corrected today. As I say time and time again, Fastbreak needs a lot of playtesting to get it into tip top condition.

Fastbreak wasn't the only game I worked on today, I finally "finished" the Bronx Project. I've put a little spoiler in the Aliens vs Predator forum for the game... it'll probably generate some interest that will result in 10 or 20 games the week or so after its release then die to mediocricity (is that even a word?) after that. Oh well. First though, Bug has to link it up and I have to do a whole lot of non-programming stuff (move images to the server, get the rules set up, the game page, the screenshot, etc.) before it can go public.

Martin showed me yesterday that Tyranny Games has the rights to Terminator, so that might mean we won't be able to adapt it. If that's a case, then it's a pity. Martin and I also hunted the web for the unreleased Atmosphere expansion. We found a few images, but no spoiler. Oh well, beggars can't be choosers.

Thomas told me today he's going to get Frank's Zoo out beta soon. Well, that would be good. It seems my blogs does do something after all. Maybe I should comment about Monkeys... Talking about Monkeys, Kev logged in from work today (no, I didn't call Kev a monkey...) and proceeded to download the games for the new machine. Apparently he's doing it to show his boss some of the stuff he's programmed.

Who's the boss? You can be one!

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