-+@ Playa @+-
which obviously is supposed to mean "Player"...
Three cards from the missing Gen 13 Classic Trading Card Set for WS CCG. They were the last of the CCG cards printed, even after BoW, and are some of the hardest to find. A new CCGW user, Travis Bickle, noticed that they were missing from the engine and kindly suggested that he scan them for the engine. I acquised and he did them relatively fast, so I had to reward him by coding them in the same day that I got the images. While I was doing that, I added the extra kibitz messages as well. I like the cards. They are cool... and new, even to me, a veteran WS player. There's an ad to go along with it... but I don't think it turned out that great, so I'm not posting it anywhere...
And it seems to be a WS fest as I'm still crazily photographing the remainder of the WSS2 cards. I figured out how not to use the flash, but instead have natural sunlight such that the end result looks better. Well, they do, but not buy too much. I still have to crop them and adjust them, and do the cardback, before the images are done. Then there's more work coding the cards since I have to make up the stats for them as well. I was hoping to get things done this weekend, but life happens as usual, and long story short, they will probably be done before the end of next month.
MND work has been going slowly as well, because I'm on hiatus... I had to post up the tournament and contest because it's the end of the month, in preparation for next month... but ever since people found out about the XP system on the engine, I've noticed that the tournaments and contests aren't too much in demand... too much work for too little reward I guess. Oh well. It's a good thing that next month's MND tournament would be the last one... maybe for this year.
And end of the month means I have to do a whole lot of things. I've already submitted the verbal report to Ed about the statistics for the month... yay! As for the plates post, Go Fish definately need an update for that soon, but I'm waiting for MoA and/or CA to go closed/open testing respectively before I update that. It's gonna be another big update.
Yeah, Mark is busy with CA, which will probably be his first game to go live this year. That's what he's saying and I think he's close too. I hijacked him today though, by posting defects for 3 of his games yesterday, when I was going through all the games, downloading all the latest gMLs. He's working on Aquarius as I'm writing this, having already fixed Nodwick earlier. I must confess I'm a bit guilty for sidetracking him off to his other games...
Logan has spent the last few days working on the MoA boards, after I've stiched them together. He's making the lines thicker and easier to read, and then he has to code them. A large part of it is done though which is good, but I'm sure there's still quite a bit more to do before it can go public. Logan is definately busy though.
Tomi has been doing little things on his games, adding in the latest stuff to Yahtzee, Doomtrooper and Mythos mostly, although I think I saw a Tomb Raider update as well there. I won't be surprised if these updates are taking up a lot more time than it seems... maintaining a game is a huge task.
Martin just uploaded a VTES update yesterday, and I noticed that as I was downloading it. He's obviously keeping his attention on the game to keep everyone happy. The game is also the most played game on CCGW for the month of April, thanks in large part to the free game passes Ed has given out for the server problems. I hope there aren't too many complaints.
Ed has been busy trying to fix the server stability issue. He explained in techie talk what was wrong with it, which went all over my head. It seems to make things a lot better, but it still crashes the engine. Long story short - a new server is needed and I'm not sure if he has the moolah to afford it, especially not for the free games that is currently being supported. Hmm...
And that's it I guess. These days, there are only 6 PLs working on CCGW, or so it seems. Everyone else has other commitments, or is just feeling too left out and/or way behind the curve. Nevertheless though, a lot seems to be happening even with the existing 6. Perhaps that's all that's required - a handful of dedicated people churning out quality work instead of a lot of mediocre people wasting resources and producing nothing... ah, hobbits!
I did manage to get to Dan last night and we talked quite a bit. The real reason for talking to him though, was to get his permission to finish adapting Chess Wars for the engine, which he gladly gave. So that's my other game for the month of May besides WSS2, or that's the plan, at least. I've got to rev up the game to the latest technology, which will probably include things like automation, nice graphics and sounds. It would be good to get into that again.
Three cards from the missing Gen 13 Classic Trading Card Set for WS CCG. They were the last of the CCG cards printed, even after BoW, and are some of the hardest to find. A new CCGW user, Travis Bickle, noticed that they were missing from the engine and kindly suggested that he scan them for the engine. I acquised and he did them relatively fast, so I had to reward him by coding them in the same day that I got the images. While I was doing that, I added the extra kibitz messages as well. I like the cards. They are cool... and new, even to me, a veteran WS player. There's an ad to go along with it... but I don't think it turned out that great, so I'm not posting it anywhere...
And it seems to be a WS fest as I'm still crazily photographing the remainder of the WSS2 cards. I figured out how not to use the flash, but instead have natural sunlight such that the end result looks better. Well, they do, but not buy too much. I still have to crop them and adjust them, and do the cardback, before the images are done. Then there's more work coding the cards since I have to make up the stats for them as well. I was hoping to get things done this weekend, but life happens as usual, and long story short, they will probably be done before the end of next month.
MND work has been going slowly as well, because I'm on hiatus... I had to post up the tournament and contest because it's the end of the month, in preparation for next month... but ever since people found out about the XP system on the engine, I've noticed that the tournaments and contests aren't too much in demand... too much work for too little reward I guess. Oh well. It's a good thing that next month's MND tournament would be the last one... maybe for this year.
And end of the month means I have to do a whole lot of things. I've already submitted the verbal report to Ed about the statistics for the month... yay! As for the plates post, Go Fish definately need an update for that soon, but I'm waiting for MoA and/or CA to go closed/open testing respectively before I update that. It's gonna be another big update.
Yeah, Mark is busy with CA, which will probably be his first game to go live this year. That's what he's saying and I think he's close too. I hijacked him today though, by posting defects for 3 of his games yesterday, when I was going through all the games, downloading all the latest gMLs. He's working on Aquarius as I'm writing this, having already fixed Nodwick earlier. I must confess I'm a bit guilty for sidetracking him off to his other games...
Logan has spent the last few days working on the MoA boards, after I've stiched them together. He's making the lines thicker and easier to read, and then he has to code them. A large part of it is done though which is good, but I'm sure there's still quite a bit more to do before it can go public. Logan is definately busy though.
Tomi has been doing little things on his games, adding in the latest stuff to Yahtzee, Doomtrooper and Mythos mostly, although I think I saw a Tomb Raider update as well there. I won't be surprised if these updates are taking up a lot more time than it seems... maintaining a game is a huge task.
Martin just uploaded a VTES update yesterday, and I noticed that as I was downloading it. He's obviously keeping his attention on the game to keep everyone happy. The game is also the most played game on CCGW for the month of April, thanks in large part to the free game passes Ed has given out for the server problems. I hope there aren't too many complaints.
Ed has been busy trying to fix the server stability issue. He explained in techie talk what was wrong with it, which went all over my head. It seems to make things a lot better, but it still crashes the engine. Long story short - a new server is needed and I'm not sure if he has the moolah to afford it, especially not for the free games that is currently being supported. Hmm...
And that's it I guess. These days, there are only 6 PLs working on CCGW, or so it seems. Everyone else has other commitments, or is just feeling too left out and/or way behind the curve. Nevertheless though, a lot seems to be happening even with the existing 6. Perhaps that's all that's required - a handful of dedicated people churning out quality work instead of a lot of mediocre people wasting resources and producing nothing... ah, hobbits!
I did manage to get to Dan last night and we talked quite a bit. The real reason for talking to him though, was to get his permission to finish adapting Chess Wars for the engine, which he gladly gave. So that's my other game for the month of May besides WSS2, or that's the plan, at least. I've got to rev up the game to the latest technology, which will probably include things like automation, nice graphics and sounds. It would be good to get into that again.
Labels: Chess Wars, Magi-Nation Duel, Wildstorms, WSS1 - WSS2